These are general strategy tips, and are in no way the golden rule to developing your characters. In the Life campaign, you would most likely wish to make full use of the seminaries to learn basic levels in the secondary skills and if I'm not wrong, advanced levels in the primary skills offered (except Nature summoning, and charm).
Red number - cities. 1 Ninurta-Gamil Your starting city. 2 Rock Defeat the Simurgh to unlock the passage. 3 Ziyad Hostile Haven city. 4 Al-Amal Hostile Academy city.
Afterwards, you will have to battle the demon Jaxler (LVL 6) [1].The fight might seem easy, but unfortunately the reality proves otherwise. Apart from ordinary attack, every two turns the demon summons a wave of fire that destroys nearly all your units.Might & Magic: Heroes VI - Ubisoft Online Services Decommission UpdateFrom 25 January 2024:Multiplayer and online features will no longer available for this product.Complete EditionThe Complete Edition includes the critically acclaimed Might & Magic Heroes VI, two original Adventure Packs and the Standalone Expansion featuring the Dark-Elf Dungeon faction.Take the lead in an epic story
- If a might hero OR AN ELEMENTALIST hasn't been offered Wisdom yet, it will be offered on levels 6, 12, 18… (i.e. every six levels). If the counter is reset it just restarts from the reset point. - If a magic hero EXCEPT AN ELEMENTALIST hasn't been offered a Magic school yet, he will be offered one on levels 3, 6, 9… (i.e. every three levels).
Choosing a good primary (main) hero. A good main hero should be good in battle, and some heroes are equipped with unnecessary secondary skills like Eagle Eye and Learning. Avoid them. Archery, Offense or Armorer are much better. Might heroes are better with big armies than magic heroes.
The early game strategy for academy is quite simple and overwhelmingly effective! 1. Upgrade gremlins. 2. Split golems into a few stacs to surround master gremlins. 3. Defend with your golems, kill creatures with spells or golem retaliation, ressurect golems with gremlins. 4.
BzoF.